Every built-in subassembly and assembly preset, with its parameters and the point / link / shape codes it publishes. 122 subassemblies and 7 whole-section presets.
| Name | Purpose | Civil 3D class | Params | Pts / Links / Shapes |
| 4-Lane Divided Highway assembly | Two lanes per side + centre median + shoulders | — | 5 | 9 / 7 / 0 |
| Urban Street assembly | Lane + raised kerb + sidewalk per side | — | 4 | 7 / 6 / 0 |
| Basic Barrier | C3D BasicBarrier — Jersey-type median barrier | BasicBarrier | 7 | 9 / 8 / 1 |
| Basic Curb | C3D BasicCurb — rectangular kerb + foundation | BasicCurb | 4 | 4 / 4 / 1 |
| Basic Curb & Gutter | C3D BasicCurbAndGutter — gutter pan + curb | BasicCurbAndGutter | 7 | 6 / 6 / 1 |
| Basic Guardrail | C3D BasicGuardrail — post + rail marker | BasicGuardrail | 1 | 10 / 6 / 0 |
| Basic Lane | C3D BasicLane — lane + Pave1 material | BasicLane | 4 | 4 / 4 / 1 |
| Basic Lane Transition | C3D BasicLaneTransition — lane with 5 width/elevation transition modes | BasicLaneTransition | 5 | 9 / 4 / 1 |
| Basic Shoulder | C3D BasicShoulder — paved shoulder + material | BasicShoulder | 4 | 4 / 4 / 1 |
| Basic SideSlope Cut Ditch | C3D BasicSideSlopeCutDitch — conditional cut ditch / fill daylight | BasicSideSlopeCutDitch | 22 | 11 / 7 / 1 |
| Basic Sidewalk | C3D BasicSidewalk — walk slab + sod buffers | BasicSidewalk | 5 | 6 / 6 / 1 |
| Channel | C3D Channel — symmetric trapezoidal channel | Channel | 3 | 5 / 4 / 0 |
| Channel Parabolic Bottom | C3D ChannelParabolicBottom — parabolic-bottom channel + lining | ChannelParabolicBottom | 10 | 28 / 26 / 1 |
| Crowned Lane | C3D CrownedLane — both lanes of a crowned carriageway, base crown and slopes independent | CrownedLane | 10 | 15 / 18 / 4 |
| Curb & Gutter | Gutter pan + raised kerb | UrbanCurbGutterGeneral | 5 | 4 / 3 / 0 |
| Daylight | Slope to target surface | BasicSideSlopeCutDitch | 3 | 2 / 1 / 0 |
| Daylight Basin | C3D DaylightBasin — retention basin + berm + daylight | DaylightBasin | 13 | 14 / 11 / 0 |
| Daylight Basin 2 | C3D DaylightBasin2 — detention basin cut into the daylight wing | DaylightBasin2 | 22 | 25 / 17 / 3 |
| Daylight Bench | C3D DaylightBench — benched cut/fill daylight | DaylightBench | 7 | 9 / 8 / 0 |
| Daylight General | C3D DaylightGeneral — fixed segments + height-classed daylight | DaylightGeneral | 41 | 38 / 29 / 0 |
| Daylight Inside ROW | C3D DaylightInsideROW — typical/maximum slope tiers inside the ROW | DaylightInsideROW | 10 | 17 / 6 / 0 |
| Daylight Max Offset | C3D DaylightMaxOffset — daylight capped at an absolute offset | DaylightMaxOffset | 7 | 13 / 6 / 0 |
| Daylight Max Width | C3D DaylightMaxWidth — cut/fill daylight capped at a width | DaylightMaxWidth | 7 | 9 / 6 / 0 |
| Daylight Min Offset | C3D DaylightMinOffset — daylight pushed to an absolute offset | DaylightMinOffset | 7 | 13 / 6 / 0 |
| Daylight Min Width | C3D DaylightMinWidth — daylight pushed out to a minimum width | DaylightMinWidth | 7 | 13 / 6 / 0 |
| Daylight Multi Intercept | C3D DaylightMultiIntercept — daylight to the Nth crossing of the ground | DaylightMultiIntercept | 8 | 9 / 6 / 0 |
| Daylight Multiple Surface | C3D DaylightMultipleSurface — layered strata cut with benches | DaylightMultipleSurface | 12 | 13 / 10 / 0 |
| Daylight Rock Cut | C3D DaylightRockCut — ditch + tiered rock cut + stripping bench | DaylightRockCut | 17 | 16 / 11 / 0 |
| Daylight Standard | C3D DaylightStandard — highway ditch + height-classed slopes | DaylightStandard | 22 | 29 / 22 / 0 |
| Daylight To Offset | C3D DaylightToOffset — daylight link to a fixed offset on the surface | DaylightToOffset | 4 | 9 / 6 / 0 |
| Daylight To ROW | C3D DaylightToROW — daylight held inside the right-of-way | DaylightToROW | 8 | 13 / 6 / 0 |
| Ditch | C3D Ditch — trapezoidal grading ditch + buffers | Ditch | 10 | 7 / 5 / 0 |
| Generic Pavement Structure | C3D GenericPavementStructure — one parametric slab, width/elevation targeted, optional sloped outer face | GenericPavementStructure | 8 | 4 / 4 / 1 |
| Lane | Travel lane + pavement material | BasicLane | 4 | 4 / 2 / 1 |
| Lane Broken Back | C3D LaneBrokenBack — crowned lane with inside/outside slope break | LaneBrokenBack | 9 | 15 / 10 / 8 |
| Lane From Tapered Median 1 | C3D LaneFromTaperedMedian1 — 4-layer lane between median-edge and lane targets | LaneFromTaperedMedian1 | 9 | 11 / 5 / 4 |
| Lane From Tapered Median 2 | C3D LaneFromTaperedMedian2 — crowned lane pair off the tapering median | LaneFromTaperedMedian2 | 11 | 16 / 10 / 8 |
| Lane Inside Super | C3D LaneInsideSuper — lane on the inside superelevation channel | LaneInsideSuper | 6 | 10 / 5 / 4 |
| Lane Inside Super Layer Varying Width | C3D LaneInsideSuperLayerVaryingWidth — 10 layers, per-layer extensions | LaneInsideSuperLayerVaryingWidth | 30 | 40 / 11 / 10 |
| Lane Inside Super Multi Layer | C3D LaneInsideSuperMultiLayer — 9-layer SE lane, tapered subbase | LaneInsideSuperMultiLayer | 12 | 20 / 10 / 9 |
| Lane Outside Super | C3D LaneOutsideSuper — lane on the outside superelevation channel | LaneOutsideSuper | 6 | 10 / 5 / 4 |
| Lane Outside Super Layer Varying Width | C3D LaneOutsideSuperLayerVaryingWidth — 10 layers, per-layer extensions | LaneOutsideSuperLayerVaryingWidth | 30 | 40 / 11 / 10 |
| Lane Outside Super Multi Layer | C3D LaneOutsideSuperMultiLayer — 9-layer SE lane, tapered subbase | LaneOutsideSuperMultiLayer | 12 | 20 / 10 / 9 |
| Lane Outside Super With Widening | C3D LaneOutsideSuperWithWidening — outside lane that widens on curves from the baseline radius | LaneOutsideSuperWithWidening | 9 | 10 / 13 / 4 |
| Lane Parabolic | C3D LaneParabolic — parabolic-crown lane, 4-layer | LaneParabolic | 6 | 45 / 48 / 4 |
| Lane Superelevation AOR | C3D LaneSuperelevationAOR — 4-layer lane on the SE channel | LaneSuperelevationAOR | 6 | 10 / 5 / 4 |
| Lane Toward Crown | C3D LaneTowardCrown — lane rising toward the crown, 4-layer | LaneTowardCrown | 7 | 10 / 5 / 4 |
| Link Multi | C3D LinkMulti — a multi-segment polyline link + shape | LinkMulti | 25 | 13 / 12 / 1 |
| Link Offset and Elevation | C3D LinkOffsetAndElevation — link to an offset + elevation | LinkOffsetAndElevation | 2 | 2 / 1 / 0 |
| Link Offset and Slope | C3D LinkOffsetAndSlope — link to a signed offset at a slope | LinkOffsetAndSlope | 2 | 2 / 1 / 0 |
| Link Offset on Surface | C3D LinkOffsetOnSurface — link to an offset, elevation on surface | LinkOffsetOnSurface | 1 | 2 / 1 / 0 |
| Link Slope and Vertical Deflection | C3D LinkSlopeAndVerticalDeflection — slope + vertical deflection | LinkSlopeAndVerticalDeflection | 3 | 2 / 1 / 0 |
| Link Slope to Elevation | C3D LinkSlopeToElevation — link at a slope to a target elevation | LinkSlopeToElevation | 3 | 2 / 1 / 0 |
| Link Slope to Surface | C3D LinkSlopeToSurface — daylight link to a target surface | LinkSlopeToSurface | 2 | 2 / 1 / 0 |
| Link Slopes Between Points | C3D LinkSlopesBetweenPoints — closed-form ditch to a marked point | LinkSlopesBetweenPoints | 3 | 4 / 3 / 0 |
| Link To Lane Marker | C3D LinkToLaneMarker — publishes a Lane_Center marker point | LinkToLaneMarker | 6 | 2 / 1 / 0 |
| Link To Marked Point | C3D LinkToMarkedPoint — one link from the attach to a marked point | LinkToMarkedPoint | 1 | 2 / 1 / 0 |
| Link To Marked Point 2 | C3D LinkToMarkedPoint2 — cross-baseline marked-point link | LinkToMarkedPoint2 | 1 | 2 / 1 / 0 |
| Link Vertical | C3D LinkVertical — a purely vertical link | LinkVertical | 1 | 2 / 1 / 0 |
| Link Width and Slope | C3D LinkWidthAndSlope — link at a width + cross slope | LinkWidthAndSlope | 3 | 2 / 1 / 0 |
| Median Constant Slope With Barrier | C3D MedianConstantSlopeWithBarrier — constant-slope median, barrier per side, optional drain key | MedianConstantSlopeWithBarrier | 34 | 39 / 47 / 9 |
| Median Depressed | C3D MedianDepressed — V-ditch median to the MP mark | MedianDepressed | 6 | 4 / 3 / 0 |
| Median Depressed Shoulder Ext | C3D MedianDepressedShoulderExt — depressed median with the pavement courses extended and cut on the fore slope | MedianDepressedShoulderExt | 21 | 33 / 31 / 30 |
| Median Depressed Shoulder Vert | C3D MedianDepressedShoulderVert — depressed median, ditch between two shoulders, plumb layer faces | MedianDepressedShoulderVert | 20 | 25 / 31 / 8 |
| Median Flush With Barrier | C3D MedianFlushWithBarrier — flush median + Jersey barrier | MedianFlushWithBarrier | 14 | 23 / 17 / 9 |
| Median Raised Constant Slope | C3D MedianRaisedConstantSlope — median slab to the MP mark | MedianRaisedConstantSlope | 3 | 4 / 4 / 1 |
| Median Raised With Crown | C3D MedianRaisedWithCrown — crowned raised median to the MP mark | MedianRaisedWithCrown | 5 | 6 / 6 / 2 |
| Overlay Broken Back Between Edges | C3D OverlayBrokenBackBetweenEdges — two grades per side meeting at a quarter point | OverlayBrokenBackBetweenEdges | 9 | 14 / 10 / 1 |
| Overlay Broken Back Over Gutters | C3D OverlayBrokenBackOverGutters — the broken-back overlay pinned to the gutter flowlines | OverlayBrokenBackOverGutters | 9 | 14 / 10 / 1 |
| Overlay Crown Between Edges | C3D OverlayCrownBetweenEdges — overlay between two pavement edges with a slope-clamped crown | OverlayCrownBetweenEdges | 6 | 7 / 6 / 1 |
| Overlay Level 1 Lane 1 Side | C3D Overlay_Level_1Lane_1Side — levelling course under the overlay instead of a mill | Overlay_Level_1Lane_1Side | 11 | 8 / 6 / 1 |
| Overlay Level Crown | C3D Overlay_Level_Crown — crowned two-lane overlay with a levelling course | Overlay_Level_Crown | 13 | 12 / 8 / 1 |
| Overlay Median Asymmetrical | C3D OverlayMedianAsymmetrical — skewed median barrier between two carriageways at different elevations | OverlayMedianAsymmetrical | 14 | 16 / 17 / 3 |
| Overlay Median Symmetrical | C3D OverlayMedianSymmetrical — overlay bands up to a median barrier, both sides | OverlayMedianSymmetrical | 11 | 8 / 8 / 1 |
| Overlay Mill 1 Lane 1 Side | C3D Overlay_Mill_1Lane_1Side — mill and overlay one existing lane on one side | Overlay_Mill_1Lane_1Side | 11 | 8 / 6 / 1 |
| Overlay Mill And Level 1 | C3D OverlayMillAndLevel1 — mill to a minimum clearance and overlay | OverlayMillAndLevel1 | 10 | 10 / 7 / 1 |
| Overlay Mill And Level 2 | C3D OverlayMillAndLevel2 — the crowned two-lane mill and overlay | OverlayMillAndLevel2 | 12 | 13 / 9 / 1 |
| Overlay Mill Crown | C3D Overlay_Mill_Crown — crowned two-lane mill and overlay | Overlay_Mill_Crown | 13 | 12 / 8 / 1 |
| Overlay Mill Level 1 Lane 1 Side | C3D Overlay_Mill_Level_1Lane_1Side — levelling course and mill cut together | Overlay_Mill_Level_1Lane_1Side | 12 | 10 / 10 / 2 |
| Overlay Mill Level Crown | C3D Overlay_Mill_Level_Crown — crowned two-lane levelling course plus mill | Overlay_Mill_Level_Crown | 12 | 12 / 12 / 2 |
| Overlay Parabolic | C3D OverlayParabolic — overlay whose surface is a parabola between the two flanges | OverlayParabolic | 6 | 19 / 18 / 1 |
| Overlay Widen From Curb | C3D OverlayWidenFromCurb — widen outward from the curb and overlay the old pavement | OverlayWidenFromCurb | 8 | 15 / 17 / 5 |
| Overlay Widen Match Slope 1 | C3D OverlayWidenMatchSlope1 — widen and match the existing pavement's slope | OverlayWidenMatchSlope1 | 10 | 15 / 17 / 5 |
| Overlay Widen Match Slope 2 | C3D OverlayWidenMatchSlope2 — the two-sided match-slope widening | OverlayWidenMatchSlope2 | 10 | 24 / 30 / 9 |
| Overlay Widen With Super 1 | C3D OverlayWidenWithSuper1 — widening whose slope comes from superelevation | OverlayWidenWithSuper1 | 9 | 13 / 17 / 5 |
| Retain Wall Tapered | C3D RetainWallTapered — battered stem (table slope) over the same stepped footing | RetainWallTapered | 7 | 27 / 30 / 4 |
| Retain Wall Tapered Wide | C3D RetainWallTaperedWide — wide-base stem tapering to a chamfered crest | RetainWallTaperedWide | 7 | 33 / 36 / 4 |
| Retain Wall Tie To Ditch | C3D RetainWallTieToDitch — shoulder + wall + barrier + walk/fill tie to a ditch alignment | RetainWallTieToDitch | 17 | 38 / 39 / 7 |
| Retain Wall To Low Side | C3D RetainWallToLowSide — battered stem on a flush-face footing spanning to the high side | RetainWallToLowSide | 7 | 25 / 28 / 4 |
| Retain Wall Vertical | C3D RetainWallVertical — vertical stem over a table-sized stepped footing, optional shear key | RetainWallVertical | 7 | 27 / 30 / 4 |
| Shape Trapezoidal | C3D ShapeTrapezoidal — reusable trapezoidal shape publishing slope/width outputs | ShapeTrapezoidal | 6 | 4 / 4 / 1 |
| Shoulder | Paved shoulder | BasicShoulder | 4 | 4 / 2 / 1 |
| Shoulder Extend All | C3D ShoulderExtendAll — shoulder, all layers to the daylight face | ShoulderExtendAll | 11 | 10 / 14 / 4 |
| Shoulder Extend Subbase | C3D ShoulderExtendSubbase — layers stop at their extensions, subbase reaches the face | ShoulderExtendSubbase | 14 | 15 / 16 / 6 |
| Shoulder Interlaced With Ditch | C3D ShoulderWithSubbaseInterlacedAndDitch — interlaced shoulder into a lined circular ditch | ShoulderWithSubbaseInterlacedAndDitch | 16 | 18 / 19 / 5 |
| Shoulder Multi Layer | C3D ShoulderMultiLayer — 9-layer shoulder, tapered Subbase3, layers end on the daylight face | ShoulderMultiLayer | 18 | 22 / 32 / 9 |
| Shoulder Multi Surface | C3D ShoulderMultiSurface — 10 surfaces over paved + earthened bands | ShoulderMultiSurface | 18 | 33 / 52 / 20 |
| Shoulder Multilayer Varying Width | C3D ShoulderMultilayerVaryingWidth — 10 layers between shoulder slope and daylight face | ShoulderMultilayerVaryingWidth | 25 | 42 / 41 / 10 |
| Shoulder Vertical Subbase | C3D ShoulderVerticalSubbase — 4 layers on a vertical outer edge + unpaved wing | ShoulderVerticalSubbase | 11 | 11 / 14 / 4 |
| Shoulder Widening | C3D ShoulderWidening — ExtendAll core; widening target + surface trim deferred | ShoulderWidening | 11 | 10 / 14 / 4 |
| Shoulder With Subbase Interlaced | C3D ShoulderWithSubbaseInterlaced — subbase wraps trimmed Pave2/Base blocks | ShoulderWithSubbaseInterlaced | 16 | 16 / 20 / 5 |
| Side Ditch | C3D SideDitch — lined roadside ditch + berms | SideDitch | 8 | 11 / 11 / 1 |
| Side Ditch U Shape | C3D SideDitchUShape — U-profile concrete ditch, tapered walls | SideDitchUShape | 19 | 15 / 13 / 1 |
| Side Ditch With Lid | C3D SideDitchWithLid — covered ditch box + lid slab | SideDitchWithLid | 21 | 23 / 20 / 2 |
| Urban Curb Gutter General | C3D UrbanCurbGutterGeneral — dimensioned municipal curb | UrbanCurbGutterGeneral | 13 | 9 / 11 / 2 |
| Urban Curb Gutter Valley 1 | C3D UrbanCurbGutterValley1 — valley gutter + curb + optional subbase | UrbanCurbGutterValley1 | 14 | 8 / 10 / 2 |
| Urban Curb Gutter Valley 2 | C3D UrbanCurbGutterValley2 — valley variant, curb top at grade | UrbanCurbGutterValley2 | 14 | 9 / 11 / 2 |
| Urban Curb Gutter Valley 3 | C3D UrbanCurbGutterValley3 — valley variant, stepped-in bottom | UrbanCurbGutterValley3 | 14 | 10 / 13 / 2 |
| Urban Replace Curb Gutter 1 | C3D UrbanReplaceCurbGutter1 — rehab curb+gutter tied to the sidewalk mark | UrbanReplaceCurbGutter1 | 16 | 12 / 11 / 2 |
| Urban Replace Curb Gutter 2 | C3D UrbanReplaceCurbGutter2 — RCG1 with a fixed sod tie (no rehab chain) | UrbanReplaceCurbGutter2 | 13 | 11 / 11 / 2 |
| Urban Replace Sidewalk | C3D UrbanReplaceSidewalk — rebuild slab anchored at a marked point | UrbanReplaceSidewalk | 4 | 5 / 4 / 1 |
| Urban Sidewalk | C3D UrbanSidewalk — sidewalk slab between grass boulevards | UrbanSidewalk | 6 | 6 / 6 / 1 |