Overlay Broken Back Over Gutters
C3D OverlayBrokenBackOverGutters — the broken-back overlay pinned to the gutter flowlines
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Road |
| Civil 3D equivalent | OverlayBrokenBackOverGutters |
| Geometry | 14 points, 10 links, 1 shapes |
| Targets | 5 (surface / offset / elevation targets this subassembly can be linked to) |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
LeftGutterOffset | number (metres unless the description says otherwise) | -6 | Left Gutter of the existing pavement (m) |
RightGutterOffset | number (metres unless the description says otherwise) | 6 | Right Gutter of the existing pavement (m) |
MinimumOverlayDepth | number (metres unless the description says otherwise) | 0.1 | Overlay depth over the inner points (m) |
InsideMinSlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.01 | Flattest inside slope |
InsideMaxSlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.04 | Steepest inside slope (runtime check) |
OutsideMinSlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Flattest outside slope (runtime check) |
OutsideMaxSlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.06 | Steepest outside slope (runtime check) |
MaxBreakover | number (metres unless the description says otherwise) | 0.04 | Largest grade break at a quarter point |
MinCrownDeflection | number (metres unless the description says otherwise) | 0.05 | Smallest crown deflection kept |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
P0 | — | placed at the attachment point (an absolute offset/elevation) | — | 0 / 0 |
EC | — | horizontal delta, elevation taken from the target surface | P0 | (LX+RX)/2 / 0 |
EL | — | horizontal delta, elevation taken from the target surface | P0 | (LX+(LX+RX)/2)/2 / 0 |
ER | — | horizontal delta, elevation taken from the target surface | P0 | (RX+(LX+RX)/2)/2 / 0 |
P3 | Crown | offset + elevation delta from the reference point | P0 | (LX+RX)/2 / if(ExistingSurface.IsValid>0.5,EC.Y+MinimumOverlayDepth,0) |
P2 | LaneBreak | offset + elevation delta from the reference point | P0 | (LX+(LX+RX)/2)/2 / if(ExistingSurface.IsValid>0.5,EL.Y+MinimumOverlayDepth,0-((LX+RX)/2-(LX+(LX+RX)/2)/2)*(0-InsideMinSlope)) |
P4 | LaneBreak | offset + elevation delta from the reference point | P0 | (RX+(LX+RX)/2)/2 / if(ExistingSurface.IsValid>0.5,ER.Y+MinimumOverlayDepth,0-((RX+(LX+RX)/2)/2-(LX+RX)/2)*(0-InsideMinSlope)) |
P1 | ETW | offset + elevation delta from the reference point | P0 | LX / LY |
P5 | ETW | offset + elevation delta from the reference point | P0 | RX / RY |
P6 | ETW_Overlay | offset + elevation delta from the reference point | P1 | 0 / 0 |
P7 | LaneBreak_Overlay | offset + elevation delta from the reference point | P2 | 0 / 0-MinimumOverlayDepth |
P8 | Crown_Overlay | offset + elevation delta from the reference point | P3 | 0 / 0-MinimumOverlayDepth |
P9 | LaneBreak_Overlay | offset + elevation delta from the reference point | P4 | 0 / 0-MinimumOverlayDepth |
P10 | ETW_Overlay | offset + elevation delta from the reference point | P5 | 0 / 0 |
Links
| Link | Code | Between | Role |
L1 | Top,Pave | P1 → P2 | drawn |
L2 | Top,Pave | P2 → P3 | drawn |
L3 | Top,Pave | P3 → P4 | drawn |
L4 | Top,Pave | P4 → P5 | drawn |
L10 | — | P5 → P10 | drawn |
L8 | Overlay | P10 → P9 | drawn |
L7 | Overlay | P9 → P8 | drawn |
L6 | Overlay | P8 → P7 | drawn |
L5 | Overlay | P7 → P6 | drawn |
L9 | — | P6 → P1 | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
S1 | Overlay | P1, P2, P3, P4, P5, P10, P9, P8, P7, P6 |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.