Basic Sidewalk
C3D BasicSidewalk — walk slab + sod buffers
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Road |
| Civil 3D equivalent | BasicSidewalk |
| Geometry | 6 points, 6 links, 1 shapes |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
Side | +1 right of the baseline, −1 left | Right (+1) | +1 Right / -1 Left |
Width | number (metres unless the description says otherwise) | 1.8 | Sidewalk width (m) |
Depth | number (metres unless the description says otherwise) | 0.1 | Slab depth (m) |
BufferWidth1 | number (metres unless the description says otherwise) | 0.5 | Inside buffer width (m) |
BufferWidth2 | number (metres unless the description says otherwise) | 0.5 | Outside buffer width (m) |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
P1 | — | placed at the attachment point (an absolute offset/elevation) | — | 0 / 0 |
P2 | Sidewalk_In | offset + elevation delta from the reference point | P1 | Side*BufferWidth1 / 0 |
P3 | Sidewalk_Out | offset + elevation delta from the reference point | P2 | Side*Width / 0 |
P4 | — | offset + elevation delta from the reference point | P3 | Side*BufferWidth2 / 0 |
P5 | — | offset + elevation delta from the reference point | P2 | Side*0.001 / -Depth |
P6 | — | offset + elevation delta from the reference point | P3 | -Side*0.001 / -Depth |
Links
| Link | Code | Between | Role |
L1 | Top,Datum,Sod | P1 → P2 | drawn |
L2 | Top,Sidewalk | P2 → P3 | drawn |
L3 | Top,Datum,Sod | P3 → P4 | drawn |
L4 | Sidewalk,Datum | P2 → P5 | drawn |
L5 | Sidewalk,Datum | P5 → P6 | drawn |
L6 | Sidewalk,Datum | P6 → P3 | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
S1 | Sidewalk | P2, P3, P6, P5 |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.