Overlay Level Crown
C3D Overlay_Level_Crown — crowned two-lane overlay with a levelling course
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Road |
| Civil 3D equivalent | Overlay_Level_Crown |
| Geometry | 12 points, 8 links, 1 shapes |
| Targets | 1 (surface / offset / elevation targets this subassembly can be linked to) |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
OverlayDepth | number (metres unless the description says otherwise) | 0.2 | Overlay thickness (m) |
CrownOffset | number (metres unless the description says otherwise) | 0 | Crown offset from the attach (m) |
LeftDefaultSlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Left design cross slope |
RightDefaultSlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Right design cross slope |
LeftOutsideEdgeOfExistingLane | number (metres unless the description says otherwise) | 3.6 | Left existing lane outside edge (m) |
RightOutsideEdgeOfExistingLane | number (metres unless the description says otherwise) | 3.6 | Right existing lane outside edge (m) |
LeftMinLevelDepth | number (metres unless the description says otherwise) | 0.1 | Left minimum levelling course (m) |
RightMinLevelDepth | number (metres unless the description says otherwise) | 0.1 | Right minimum levelling course (m) |
LeftSlopeTolerance | cross slope as a ratio (−0.02 = 2 % fall) | 0.005 | Left existing-slope tolerance |
RightSlopeTolerance | cross slope as a ratio (−0.02 = 2 % fall) | 0.005 | Right existing-slope tolerance |
LeftOverlaySlopeOptions | whole number / mode selector | 3 | Left: 0 existing±tol, 1 match existing, 3 default±tol, 5 default |
RightOverlaySlopeOptions | whole number / mode selector | 3 | Right: 0 existing±tol, 1 match existing, 3 default±tol, 5 default |
UseProfileOptions | whole number / mode selector | 1 | 0 minimum depth off the existing surface, 1 use profile, 2 lock to previous |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
ESC | — | horizontal delta, elevation taken from the target surface | — | CrownOffset / 0 |
ESL | — | horizontal delta, elevation taken from the target surface | — | CrownOffset-LeftOutsideEdgeOfExistingLane / 0 |
ESR | — | horizontal delta, elevation taken from the target surface | — | CrownOffset+RightOutsideEdgeOfExistingLane / 0 |
C | Crown | placed at the attachment point (an absolute offset/elevation) | — | CrownOffset / VC |
L | EOV | offset + elevation delta from the reference point | C | 0-LeftOutsideEdgeOfExistingLane / LDS*abs(LeftOutsideEdgeOfExistingLane) |
R | EOV | offset + elevation delta from the reference point | C | RightOutsideEdgeOfExistingLane / RDS*abs(RightOutsideEdgeOfExistingLane) |
CO | Crown_Overlay | offset + elevation delta from the reference point | C | 0 / 0-OverlayDepth |
LO | EOV_Overlay | offset + elevation delta from the reference point | L | 0 / 0-OverlayDepth |
RO | EOV_Overlay | offset + elevation delta from the reference point | R | 0 / 0-OverlayDepth |
LM | — | offset + elevation delta from the reference point | LO | 0 / if(ExistingSurface.IsValid>0.5,ESL.Y-LO.Y,0-LeftMinLevelDepth) |
RM | — | offset + elevation delta from the reference point | RO | 0 / if(ExistingSurface.IsValid>0.5,ESR.Y-RO.Y,0-RightMinLevelDepth) |
CM | Crown_Leveling | offset + elevation delta from the reference point | CO | 0 / if(ExistingSurface.IsValid>0.5,ESC.Y-CO.Y,0-0.5*(LeftMinLevelDepth+RightMinLevelDepth)) |
Links
| Link | Code | Between | Role |
L1 | Top,Pave | L → C | drawn |
L2 | Top,Pave | C → R | drawn |
L6 | Overlay | R → RO | drawn |
L4 | Overlay | RO → CO | drawn |
L3 | Overlay | CO → LO | drawn |
L5 | Overlay | LO → L | drawn |
M1 | Level | LM → CM | drawn |
M2 | Level | CM → RM | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
S1 | Overlay | L, C, R, RO, CO, LO |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.