Urban Replace Sidewalk
C3D UrbanReplaceSidewalk — rebuild slab anchored at a marked point
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Road |
| Civil 3D equivalent | UrbanReplaceSidewalk |
| Geometry | 5 points, 4 links, 1 shapes |
| Conditional geometry | 4 of the points are created inside a branch — which ones appear depends on the parameters and the target surface |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
Side | +1 right of the baseline, −1 left | Right (+1) | +1 Right / -1 Left |
Width | number (metres unless the description says otherwise) | 1.5 | Slab width, inward from the high edge (m) |
Slope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Cross slope, inward |
Depth | number (metres unless the description says otherwise) | 0.1 | Slab depth (m) |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
P0 | — | placed at the attachment point (an absolute offset/elevation) | — | 0 / 0 |
P1 conditional | Sidewalk_Out | offset + elevation delta from the reference point | P0 | if(Mark.MP.IsValid, Mark.MP.Offset - P0.Offset, 0) / if(Mark.MP.IsValid, Mark.MP.Y - P0.Y, 0) |
P2 conditional | Sidewalk_In | offset + elevation delta from the reference point | P1 | Side*Width / Width*Slope |
P3 conditional | — | offset + elevation delta from the reference point | P1 | 0 / -Depth |
P4 conditional | — | offset + elevation delta from the reference point | P2 | 0 / -Depth |
Links
| Link | Code | Between | Role |
L1 | Top,Sidewalk | P1 → P2 | drawn |
L2 | — | P2 → P4 | drawn |
L3 | Datum | P4 → P3 | drawn |
L4 | — | P3 → P1 | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
SW | Sidewalk | P1, P2, P4, P3 |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.