yucad3d

Rail - Ballasted Single Track

Ballast prism + sleeper layer + two rails

At a glance

KindAssembly preset (whole cross-section)
DomainRail
Geometry15 points, 13 links, 4 shapes

Points

Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.

PointCodePlacedFromExpression
CLCrownplaced at the attachment point (an absolute offset/elevation)0 / 0
BBLBallastoffset + elevation delta from the reference pointCL-2.15 / -0.67
BTLBallastoffset + elevation delta from the reference pointCL-1.7 / -0.37
STLSleeperoffset + elevation delta from the reference pointCL-1.3 / -0.17
LBLRailoffset + elevation delta from the reference pointCL-0.7525 / -0.17
LTLRailoffset + elevation delta from the reference pointCL-0.7525 / 0
LTRRailoffset + elevation delta from the reference pointCL-0.6825 / 0
LBRRailoffset + elevation delta from the reference pointCL-0.6825 / -0.17
RBLRailoffset + elevation delta from the reference pointCL0.6825 / -0.17
RTLRailoffset + elevation delta from the reference pointCL0.6825 / 0
RTRRailoffset + elevation delta from the reference pointCL0.7525 / 0
RBRRailoffset + elevation delta from the reference pointCL0.7525 / -0.17
STRSleeperoffset + elevation delta from the reference pointCL1.3 / -0.17
BTRBallastoffset + elevation delta from the reference pointCL1.7 / -0.37
BBRBallastoffset + elevation delta from the reference pointCL2.15 / -0.67

Links

LinkCodeBetweenRole
e1BallastBBL → BTLdrawn
e2BallastBTL → STLdrawn
e3SleeperSTL → LBLdrawn
e4RailLBL → LTLdrawn
e5RailLTL → LTRdrawn
e6RailLTR → LBRdrawn
e7SleeperLBR → RBLdrawn
e8RailRBL → RTLdrawn
e9RailRTL → RTRdrawn
e10RailRTR → RBRdrawn
e11SleeperRBR → STRdrawn
e12SleeperSTR → BTRdrawn
e13BallastBTR → BBRdrawn

Shapes (materials)

ShapeMaterial codeBoundary points
BallastBallastBBL, BTL, BTR, BBR
SleeperSleeperBTL, STL, STR, BTR
RailLRailLBL, LTL, LTR, LBR
RailRRailRBL, RTL, RTR, RBR

Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.