Overlay Median Symmetrical
C3D OverlayMedianSymmetrical — overlay bands up to a median barrier, both sides
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Road |
| Civil 3D equivalent | OverlayMedianSymmetrical |
| Geometry | 8 points, 8 links, 1 shapes |
| Targets | 1 (surface / offset / elevation targets this subassembly can be linked to) |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
OverlayDepth | number (metres unless the description says otherwise) | 0.1 | Overlay thickness (m) |
LeftOverlayWidth | number (metres unless the description says otherwise) | 2 | Overlay reach on the left (m) |
RightOverlayWidth | number (metres unless the description says otherwise) | 2 | Overlay reach on the right (m) |
LeftOverlaySlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Left surface slope in preview |
RightOverlaySlope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Right surface slope in preview |
DimensionB | number (metres unless the description says otherwise) | 0.75 | Barrier core width (m) |
DimensionC | number (metres unless the description says otherwise) | 0.05 | Barrier step, each side (m) |
DimensionD | number (metres unless the description says otherwise) | 0.125 | Barrier toe, each side (m) |
SlopeTolerance | cross slope as a ratio (−0.02 = 2 % fall) | 0.05 | How close a sampled slope must be to be kept |
LeftInsertOffset | number (metres unless the description says otherwise) | 0 | Left insert point (m) |
RightInsertOffset | number (metres unless the description says otherwise) | 0 | Right insert point (m) |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
P2 | — | placed at the attachment point (an absolute offset/elevation) | — | 0-(DimensionB+2*DimensionC+2*DimensionD)/2 / 0 |
P6 | — | offset + elevation delta from the reference point | P2 | BW / 0 |
P1 | EOV | offset + elevation delta from the reference point | P2 | 0-LeftOverlayWidth / LeftOverlayWidth*LeftOverlaySlope |
P5 | EOV | offset + elevation delta from the reference point | P6 | RightOverlayWidth / RightOverlayWidth*RightOverlaySlope |
P3 | EOV_Overlay | offset + elevation delta from the reference point | P1 | 0 / 0-OverlayDepth |
P4 | — | offset + elevation delta from the reference point | P2 | 0 / 0-OverlayDepth |
P7 | EOV_Overlay | offset + elevation delta from the reference point | P5 | 0 / 0-OverlayDepth |
P8 | — | offset + elevation delta from the reference point | P6 | 0 / 0-OverlayDepth |
Links
| Link | Code | Between | Role |
L1 | Top,Pave | P1 → P2 | drawn |
L2 | Top,Pave | P2 → P6 | drawn |
L3 | Top,Pave | P6 → P5 | drawn |
L8 | Overlay | P5 → P7 | drawn |
L6 | Overlay | P7 → P8 | drawn |
L5 | Overlay | P8 → P4 | drawn |
L4 | Overlay | P4 → P3 | drawn |
L7 | Overlay | P3 → P1 | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
S1 | Overlay | P1, P2, P6, P5, P7, P8, P4, P3 |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.