Trench Pipe 1
C3D TrenchPipe1 — flat-bottom pipe trench, daylighted walls
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Miscellaneous |
| Civil 3D equivalent | TrenchPipe1 |
| Geometry | 9 points, 9 links, 2 shapes |
| Targets | 1 (surface / offset / elevation targets this subassembly can be linked to) |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
Width | number (metres unless the description says otherwise) | 1.8 | Trench bottom width (m) |
Sideslope | cross slope as a ratio (−0.02 = 2 % fall) | 3 | Sidewall slope (rise/run) |
BeddingDepth | number (metres unless the description says otherwise) | 0 | Bedding layer depth (m) |
SpecialBackfillDepth | number (metres unless the description says otherwise) | 0 | Special backfill layer depth (m) |
OffsetToBottom | number (metres unless the description says otherwise) | 0 | Grade line to trench bottom (m) |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
O | — | placed at the attachment point (an absolute offset/elevation) | — | 0 / 0 |
P1 | Trench_Bottom | offset + elevation delta from the reference point | O | -Width/2 / -OffsetToBottom |
P2 | Trench_Bottom | offset + elevation delta from the reference point | O | Width/2 / -OffsetToBottom |
P5 | Trench_Bedding | offset + elevation delta from the reference point | P1 | -BeddingDepth/Sideslope / BeddingDepth |
P6 | Trench_Bedding | offset + elevation delta from the reference point | P2 | BeddingDepth/Sideslope / BeddingDepth |
P7 | Trench_Backfill | offset + elevation delta from the reference point | P1 | -(SpecialBackfillDepth+BeddingDepth)/Sideslope / SpecialBackfillDepth+BeddingDepth |
P8 | Trench_Backfill | offset + elevation delta from the reference point | P2 | (SpecialBackfillDepth+BeddingDepth)/Sideslope / SpecialBackfillDepth+BeddingDepth |
P3 | Trench_Daylight | walk out at a slope until the target surface is met (daylight) | P1 | Sideslope / -(3+SpecialBackfillDepth+BeddingDepth)/Sideslope |
P4 | Trench_Daylight | walk out at a slope until the target surface is met (daylight) | P2 | Sideslope / (3+SpecialBackfillDepth+BeddingDepth)/Sideslope |
Links
| Link | Code | Between | Role |
L1 | Trench,Datum,Trench_Daylight | P3 → P7 | drawn |
L2 | Trench,Datum,Trench_Bottom | P5 → P7 | drawn |
L3 | Trench,Datum | P1 → P5 | drawn |
L4 | Trench,Datum | P2 → P1 | drawn |
L5 | Trench,Datum | P6 → P2 | drawn |
L6 | Trench,Datum,Trench_Bottom | P8 → P6 | drawn |
L7 | Trench,Datum,Trench_Daylight | P4 → P8 | drawn |
L8 | Trench_Bedding | P5 → P6 | drawn |
L9 | Trench_Backfill | P7 → P8 | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
S1 | Trench_Bedding | P1, P5, P6, P2 |
S2 | Trench_Backfill | P5, P7, P8, P6 |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.