Overlay Widen Match Slope 1
C3D OverlayWidenMatchSlope1 — widen and match the existing pavement's slope
At a glance
| |
| Kind | Subassembly (composed into an assembly) |
| Domain | Road |
| Civil 3D equivalent | OverlayWidenMatchSlope1 |
| Geometry | 15 points, 17 links, 5 shapes |
| Targets | 1 (surface / offset / elevation targets this subassembly can be linked to) |
Parameters
Defaults are the metric values the palette inserts. Every parameter can be driven by an expression or a target.
| Parameter | Type | Default | Meaning |
Side | +1 right of the baseline, −1 left | Right (+1) | +1 Right / -1 Left |
SampleOffset | number (metres unless the description says otherwise) | 0 | Where the existing slope is sampled (m) |
InsertOffset | number (metres unless the description says otherwise) | 0 | Where the widening starts (m) |
OverlayDepth | number (metres unless the description says otherwise) | 0.1 | Overlay thickness (m) |
Width | number (metres unless the description says otherwise) | 3.6 | Widening width (m) |
Slope | cross slope as a ratio (−0.02 = 2 % fall) | -0.02 | Slope when the existing one cannot be matched |
Pave1Depth | number (metres unless the description says otherwise) | 0.025 | Pave 1 depth (m) |
Pave2Depth | number (metres unless the description says otherwise) | 0.025 | Pave 2 depth (m) |
BaseDepth | number (metres unless the description says otherwise) | 0.1 | Base depth (m) |
SubbaseDepth | number (metres unless the description says otherwise) | 0.3 | Subbase depth (m) |
Points
Point codes are what feature lines, styles and quantity take-off match on — they are the contract this subassembly publishes.
| Point | Code | Placed | From | Expression |
ES0 | — | horizontal delta, elevation taken from the target surface | — | SampleOffset / 0 |
ES1 | — | horizontal delta, elevation taken from the target surface | — | InsertOffset / 0 |
P0 | — | placed at the attachment point (an absolute offset/elevation) | — | SampleOffset / if(ExistingSurface.IsValid>0.5,ES0.Y+OverlayDepth,0) |
P1 | — | offset + elevation delta from the reference point | P0 | InsertOffset-SampleOffset / abs(InsertOffset-SampleOffset)*MS |
P2 | — | offset + elevation delta from the reference point | P1 | SD*OverlayDepth/3000 / 0-OverlayDepth |
P3 | — | offset + elevation delta from the reference point | P0 | 0 / 0-OverlayDepth |
P4 | ETW | offset + elevation delta from the reference point | P1 | SD*abs(Width) / abs(Width)*MS |
P5 | ETW_Pave1 | offset + elevation delta from the reference point | P4 | 0 / 0-Pave1Depth |
P6 | — | offset + elevation delta from the reference point | P1 | SD*Pave1Depth/3000 / 0-Pave1Depth |
P7 | — | offset + elevation delta from the reference point | P6 | SD*Pave2Depth/3000 / 0-Pave2Depth |
P8 | ETW_Pave2 | offset + elevation delta from the reference point | P5 | 0 / 0-Pave2Depth |
P9 | ETW_Base | offset + elevation delta from the reference point | P8 | 0 / 0-BaseDepth |
P10 | — | offset + elevation delta from the reference point | P7 | SD*BaseDepth/3000 / 0-BaseDepth |
P11 | — | offset + elevation delta from the reference point | P10 | SD*SubbaseDepth/3000 / 0-SubbaseDepth |
P12 | ETW_Sub | offset + elevation delta from the reference point | P9 | 0 / 0-SubbaseDepth |
Links
| Link | Code | Between | Role |
K1 | Top,Pave | P0 → P1 | drawn |
K2 | Top,Pave | P1 → P4 | drawn |
K3 | Overlay | P0 → P3 | drawn |
K4 | Overlay | P3 → P2 | drawn |
K5 | Overlay | P2 → P1 | drawn |
K6 | Pave1 | P6 → P5 | drawn |
K7 | — | P1 → P6 | drawn |
K8 | — | P5 → P4 | drawn |
K9 | Pave2 | P7 → P8 | drawn |
K10 | — | P6 → P7 | drawn |
K11 | — | P8 → P5 | drawn |
K12 | Base | P10 → P9 | drawn |
K13 | — | P7 → P10 | drawn |
K14 | — | P9 → P8 | drawn |
K15 | SubBase,Datum | P11 → P12 | drawn |
K16 | — | P10 → P11 | drawn |
K17 | Datum | P12 → P9 | drawn |
Shapes (materials)
| Shape | Material code | Boundary points |
S1 | Overlay | P0, P1, P2, P3 |
S2 | Pave1 | P1, P4, P5, P6 |
S3 | Pave2 | P6, P5, P8, P7 |
S4 | Base | P7, P8, P9, P10 |
S5 | SubBase | P10, P9, P12, P11 |
Generated page. The tables above are read from the built-in catalogue itself (yu3d_stock_dump), so they always match the version of yucad3d you are running.